Creative Industries
Prepare for an inspiringcareer with a degree from the College of Engineering and Applied Science.
The professional MS in Creative Technology and Design (CTD)is a 33-credit hour program that teaches you to become an interdisciplinary problem-solver. The Creative Industries track prepares you for a career at the cutting edge, uniquely qualified to succeed in manytechnology and design roles.
The 2-year master's program is designed for flexibility, whether you have a passion for game design, UX/UI, product development, interactive media, or other areas where design and engineering meet.
Our project-based classes encourage you to build an outstanding portfolio of work bridging technical skills and creativity.
The University of Colorado Boulder has one of the top 12public engineering graduate programs in the U.S., according toU.S. News and World Report’sfor 2024-25.
Program Benefits
Unique Student Experience
Small class sizes offer hands-on project-based learning with mentoring and collaboration. Core classes empower you to build a strong foundation in design, technology and leadership. Elective options in ATLAS and across campusallow you to deepen your focus in many future-foward disciplines.
Industry Collaboration
Learn directly from industry leaders. Manycourses are taught by working professionals from small studios to large companies like Google and Amazon. We create opportunities to engage with working professionals, including classes, workshops, guest lectures, networking, portfolio reviews, and project mentoring.
Learn & Work
Most students work at least part-time while in the program, including opportunities for roles at ATLAS, across campus, along the Front Range and in remote positions. Boulder offers many resources to assist you in finding roles, and the course schedule offers flexibility to match your needs.
Creative Community
Community is one of our great strengths. Invent the future by participating in our vibrant research labs. Engage with industry leaders through roundtables, instruction andmentorship. Build lasting relationshipsԻfosterdeep bonds through collaboration, learningand social events.
Portfolio Development
Our curriculum leverages project-based learning with an emphasis on presenting your work. Guided by courseand project assignments as well as direct feedback from working professionals, we help you develop a strong portfolio that tells the story of who you are and what you do.
Future-forward Careers
Our students are uniquely positioned for the evolving job markets of the future. No single technologywill fully equip students for the field—instead we help you build a technical toolset and an approach to life-long learning and creative problem solving as your careerevolves.
Course Sequence
Our studentstake a set of core classes, providing a foundation in three areas:design process,technical fluencyԻprofessional development.
From there, the program has ahigh degree of personalization. You will take classes to deepen the skills to match your passion, whetheruser-experience design, game design and development, application design, wearable technology, or many other disciplines.That can mean takinggraduate-level classes across the universitytorealize your specific goals.
Professional Seminar: the Business of Creativity
3 credit hours
This course introduces students to the professional landscape of creative technologies and design. Students hear first hand from leaders in the field about career paths and opportunities, through visiting speakers and studio tours that provide exposure to a wide range of professional environments.
Students Gain
- goal reflection
- exposure to a wide range of successful creative professionals
- understanding of career trajectories
- professional connections and networking opportunities
- portfolio/work critique
Design Methods
3 credit hours
In this course students will learn design, deliberate observation (e.g. cultural probes, ethnography, etc); “problem finding” and“design thinking”; wicked problems; iterative design; alternative generation and assessment.
ٳܻԳٲ:
- strategy and framework for design methodology
- skills for collaboration
- comfort with iteration
- documenting process for portfolio
Introduction to Programming *or* Creative Code
3 credit hours
For students with little to no programming experience, the Intro to Programming class gives students the coding experience needed for more advanced programming classes and many technical focus classes. For students with prior programming experience, Creative Code explores creative uses of software development, while focusing on developing the “digital plumbing” that supports our creative work.
Design Studio
3 credit hours
This course focuses on refining projects throughseveral iterative cycles. Students who have a clear set of objectives can use the time to work on independent projects; others may work on projects for industry instructors, simulating a client/practitioner relationship. Thiscourse prepares students to develop a practice for creating, presenting, critiquing and iterating work. Throughout adesign studio, students learn how to develop a professional portfolio.
Students Gain
- presentation skills
- design method and technical skill
- application portfolio development
Note:An approved internship can substitute for one instance of Design Studio
Creative Technologies
3 credit hours
This course gives students hands-on exposure to a wide range of technologies, including3D printing, laser cutting, microcontrollers, sensors and programming.Through physical computing projects, students gaintechnical fluency and competencewhile identifying technology skills they wish to develop further.
Students Gain
- foundation in creative technologies
- technical fluencyand competence
- experience working with microcontrollers and sensors
- fabricationskills
Tech Focus Elective
3 credit hours
Based on their professional goals for the program, students build their skill sets by taking technical courses through ATLAS and across campus. ATLAS graduate students have the unique opportunity to take courses across departments, while there are numerous options and your advisor will work with you to find the best fit for you individual goal, here are some popular focus areas with courses that support that goal User Experience and Human-Computer Interaction, Game Design and Development, Interactive Product Design and Development.
Students Gain
- Deeper technical skill knowledge and ability
Elective: Critical Perspectives or Tech Focus
Students focus on making work. Students have flexibility to use this time to independently focus on a particular project or to seek direction from industry instructors (reflecting “real world” client interactions). The course prepares students to develop a practice for creating, presenting, critiquing and iterating on work. Throughout design studio students learn to develop a professional portfolio.
Students gain:
- presentation skills
- design method and technical skill application
- portfolio development.
*NOTE: An approved internship can substitute for one instance of Design Studio
Elective: Critical Perspectives or Tech Focus
3 credit hours
See description above.
Elective: Tech Focus
3 credit hours
See semester 2 for details
Project FocusedDesign Studioor Tech Focus Elective (see above description)
3 credit hours
Students have flexibility to take an additional Design Studio or Technical Focus Elective. The goalis to select a course that directly supports the student'sthesis project work. For some students a design studio with industry mentorship and class critiques is most valuable, while for others an additional technical course better relates to their particular thesis needs.
Creative Industries Thesis Project
3 credit hours
Students create a culminating project that prepares them to enter the professional world. Each student chooses a primary advisor/mentor. Together the student and advisor outline a work proposal with deliverables that often serve as the cornerstone of the student’s portfolio. At the end of the semester, students formally presenttheir work to the ATLAS community and submitdetailed written paper that documentsand reflectson their process.
Students Gain
- proposal writing skills
- pitch skills
- presentation skills
- project design and development
- portfolio development
Deepen Your Practice
The Creative Technology & Design program is flexible to your goals, whether you want to emphasize artistic skills,technical expertise or a balance of both. CTD students focus on many areas—here are a few of the most common:
Workshops
To extend your skill development, we offer free workshopsthroughout the year. The workshop series allows students to explore new areas of interest, gain additional skills, network with industry leaders, collaborate with non-Creative Industries students and further develop their skills.Recent topicsincluded:
- Figma
- Adobe Creative Suite
- Motion Graphics
- UI/UX
- Bio Meets Computation
- 3D Printing
- Programming in Python and R
- Data Science
- Project Management
Thesis Examples
You spend much of your final semesterdesigning and implementing a final projectshowcasing the skills you've developed throughout your time at ATLAS, positioning you well for your career.
Companies Employing MS-CTD Graduates
Alumni Profiles
Our alumni go on to inspiring careers in leading industries. Check out a fewdoing outstanding work in their field.