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ATLAS Members Explore Childhood Play and Learning Through Interactive Design at IDC 2023

June 19, 2023

11 ATLAS community members have contributed to work featured at the 22nd annual ACM Interaction Design and Children (IDC) Conference to be held on June 19-23, 2023 at Northwestern University in Chicago, Illinois. IDC is the premier international conference for researchers, educators and practitioners to share the latest research findings,...

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CHI 2023 features works by 19 ATLAS community members

April 25, 2023

We are happy to announce that 19 members of the ATLAS community contributed to work accepted for the 2023 ACM CHI Conference on Human Factors in Computing Systems, taking place in Hamburg, Germany, April 23–28. Accepting fewer than 25 percent of submissions, CHI is the premier international conference on human-computer...

The four projects presented by ATLAS at DIS'22

ATLAS research front and center at DIS’22

June 29, 2022

Researchers from ATLAS Institute's Unstable Design, THING, Living Matter and Superhuman Computing labs presented four papers, including three that received “Honorable Mention” awards, at the ACM conference on Designing Interactive Systems (DIS '22).

An arm with illustrations added of different emotions, symbolizing the emotional effect of touch.

DIS'22: Exploring how designers approach emotional robotic touch

June 22, 2022

Prior psychology findings show humans can communicate distinct emotions solely through touch. In this award-winning work presented at DIS'22, THING Lab researchers hypothesize that similar effects might also be apply to robotic touch.

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Augmenting Books With Tangible Animation

Jan. 31, 2022

SIGGRAPH sat down with Purnendu, a PhD student in the ATLAS Institute and a researcher at Meta Reality Labs, to talk about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.” The team's actuator technology strives to augment animation within physical books.

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HapticBots give form to virtual surfaces

Oct. 14, 2021

In virtual reality, when you reach out and try to touch a visible surface, it normally isn't there. Using a swarm of Rubik's Cube-sized, shape-changing robots, the illusion becomes physical.

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Origami comes to life with new shape-changing materials

July 22, 2021

Imagine opening up a book of nature photos only to see a kaleidoscope of graceful butterflies flutter out from the page. Such fanciful storybooks might soon be possible thanks to the work of a team of designers and engineers at Boulder’s ATLAS Institute.

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ATLAS @ CHI 2021

May 14, 2021

ATLAS researchers have 10 published works and one special interest group associated with the CHI 2021 conference, the world’s preeminent conference for the field of human-computer interaction. Held virtually, CHI 2021, also known as ACM’s Conference on Human Factors in Computing Systems, took place May 8-13.

Person with VR goggles touches a table that has a Roomba with a mechanical scissor lift below.

RoomShift: A room-scale haptic and dynamic environment for VR applications

Sept. 30, 2020

RoomShift is a haptic and dynamic environment that could be used to support a variety of virtual reality (VR) experiences.

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ATLAS research helps define the future of human-computer interaction

May 1, 2020

At a time when the field of human-computer interaction is becoming more important than ever, ATLAS researchers are making substantial contributions, contributing nine papers and two workshops to CHI '20.

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