An arm with illustrations added of different emotions, symbolizing the emotional effect of touch.

DIS'22: Exploring how designers approach emotional robotic touch

June 22, 2022

Prior psychology findings show humans can communicate distinct emotions solely through touch. In this award-winning work presented at DIS'22, THING Lab researchers hypothesize that similar effects might also be apply to robotic touch.

Biofoam

DIS'22: Living Matter and Unstable Design labs introduce biofoam

June 21, 2022

Exploring biofoam as a Material for Tangible Interaction, authored by Eldy S. Lazaro Vasquez, Netta Ofer, Shanel Wu, Mary Etta West, Mirela Alistar and Laura Devendorf introduced the DIS audience to biofoam, a water soluble and biodegradable material that can be made conductive.

Felt

DIS'22: An Introduction to Weave Structure for HCI

June 21, 2022

“An Introduction to Weave Structure for HCI: A How-to and Reflection on Modes of Exchange,” authored by Assistant Professor Laura Devendorf, director of the Unstable Design Lab, Sasha De Koninck, an ATLAS-affiliated PhD candidate, and Etta Sandry, weaver-in-residence, received a “Best Pictorial Honorable Mention” award at the ACM SIGCHI Conference on Designing Interactive Systems (DIS '22).

Knitted bubble probe

DIS '22: Exploring Stateful Textiles with People with Disabilities

June 21, 2022

“Knitting Access: Exploring Stateful Textiles with People with Disabilities,” authored by Annika Muehlbradt (PhD Comp. Sci’22) and researchers Shaun Kane, director of the Superhuman Computing Lab, Laura Devendorf director of the Unstable Design Lab, and Gregory Whiting, associate professor of mechanical engineering, won a DIS’22 Honorable Mention award.

Two hands  playing on tinycade cardboard consoles

ACM C&C'22: Creating Platforms to Support Craft and Creativity in Game Controller Design

June 20, 2022

ATLAS PhD student Peter Gyory's research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques.

Two hands  playing on tinycade cardboard consoles

ACM C&C'22: Build Your Own Arcade Machine with Tinycade

June 20, 2022

Tinycade is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks. In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.

Shanel Wu

Shanel Wu chosen as OSHWA Open Hardware Trailblazer Fellow

June 16, 2022

ATLAS PhD Candidate Shanel Wu (they/them) recently was awarded a $50,000 Open Source Hardware Association (OSHWA) Traiblazer Fellowship. Wu, a member of Assistant Professor Laura Devendorf's Unstable Design Lab, will use the fellowship to support their dissertation project, making open hardware interfaces for the loom and using that as a case study to explore issues of doing open hardware in academia.

representation of dashboard zero with one big red button

The challenges of user testing made "easy"

June 8, 2022

In a paper she will present later this month at the Human Computer Interaction International Conference, recent CTD graduate Elsy Meis proposes Dashboard Zero, an "easy-button" approach to user testing that is both simple and immediate.

cardboard controls for gaming

ACME LAB @ ACM C&C

June 2, 2022

Researchers from ATLAS Institute’s ACME Lab will present one pictorial and two Graduate Student Symposium papers at the 14th ACM Creativity & Cognition (C&C), which will take place June 20-23 in Venice, Italy. The theme of this year's conference is "Creativity, Craft and Design."

The eyes of an Afro American person peering from behind a black hole.

B2 Creative Residency: Walk in a magical Afrolandscape

May 19, 2022

The community is invited to take a walk through Soulé Déesse's magical Afrolandscape, “Hermafrodek: A Suspension of Identity." This interactive exhibit utilizes the highly specialized equipment available in B2, incorporating motion capture, projection mapping and Ambisonic sound technology to create an endlessly shifting soundspace which engages and captivates visitors.

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