An origami butterfly

Augmenting Books With Tangible Animation

Jan. 31, 2022

SIGGRAPH sat down with Purnendu, a PhD student in the ATLAS Institute and a researcher at Meta Reality Labs, to talk about his team’s SIGGRAPH 2021 Labs project, “Electriflow: Augmenting Books With Tangible Animation Using Soft Electrohydraulic Actuators.” The team's actuator technology strives to augment animation within physical books.

Front cover

RoomShift research: IEEE Computer Graphics and Applications magazine's cover story

Aug. 10, 2021

THING Lab researchers, led by recent PhD graduate, Ryo Suzuki, developed a swarm of shape-changing robots that move furniture around a room, opening up new haptic ideas for virtual reality.

a paper butterfly that is lifting off the page

Origami comes to life with new shape-changing materials

July 22, 2021

Imagine opening up a book of nature photos only to see a kaleidoscope of graceful butterflies flutter out from the page. Such fanciful storybooks might soon be possible thanks to the work of a team of designers and engineers at Boulder’s ATLAS Institute.

Chi logo of waves

ATLAS @ CHI 2021

May 14, 2021

ATLAS researchers have 10 published works and one special interest group associated with the CHI 2021 conference, the world’s preeminent conference for the field of human-computer interaction. Held virtually, CHI 2021, also known as ACM’s Conference on Human Factors in Computing Systems, took place May 8-13.

Torin Hopkins beats on a drum next to an avatar also beating on a drum

AR Drum Circle research envisions enjoyable remote jamming experiences despite latency

Jan. 13, 2021

ATLAS researchers and Ericsson Research project collaborators are exploring ways in which remote drumming experiences can be made more enjoyable despite the latency, including drumming with avatars.

Person with VR goggles touches a table that has a Roomba with a mechanical scissor lift below.

RoomShift: A room-scale haptic and dynamic environment for VR applications

Sept. 30, 2020

RoomShift is a haptic and dynamic environment that could be used to support a variety of virtual reality (VR) experiences.

2020 Conference on Human Factors in Computing Systems logo

ATLAS research helps define the future of human-computer interaction

May 1, 2020

At a time when the field of human-computer interaction is becoming more important than ever, ATLAS researchers are making substantial contributions, contributing nine papers and two workshops to CHI '20.

Solar Arcade

ATLAS class culminates in Fiske Planetarium exhibits

Jan. 30, 2020

A one-of-a kind class, “Studio: Design an Immersive Science Exhibit,” taught by Mark Gross, Annie Bruns and Wayne Seltzer from ATLAS, and instructors from Fiske Planetarium and the National Solar Observatory, culminated in permanent exhibits within Boulder's Fiske Planetarium.

LiftTiles in motion

LiftTiles: Actuator-based building blocks for shape-changing interfaces

Jan. 28, 2020

Boulder PhD candidate and ATLAS THING Lab member Ryo Suzuki recently developed LiftTiles—room-scale, actuator-based building blocks that pave the way for a new generation of shape-changing interfaces.

Photo of a man with an apple on his head

Food for Thought (Lunch Is On Us)

March 19, 2019

ATLAS announces the launch of Food for Thought (Lunch Is On Us), an initiative aimed at promoting interdisciplinary teaching, research and creative work across the Boulder campus.

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